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Th9 war base one xbow
Th9 war base one xbow







Sections are defined as the interaction of 2 groups which requires a DGB in between.Groups are generally defined as the interaction of 2-5 defenses within a specific area and stresses importance of Spring Traps.Kill Zones are nerfed while aiming to strengthen the Queen Zone. If the Kill Squad enters, a lot of buildings can be taken out. The Queen cannot be ignored or consequences must be faced.įorces the enemy to use a Jump Spell or if not risk Wall Breaker fails, fail to funnel the King inside. The Queen Zone is more like a mix Kill/Queen Zone. More than 4 high HP buildings to stall the KS.Īllows enemy to use less troops to kill the Archer Queen. Jump is not needed, extra slot/s for Heal/Rage/Haste. All or if not majority of the Bombs two tiles away from the nearest wall, this is to disrupt Wall Breakers and increase chances of a fail.Air Defense/ Air Sweeper/ Seeking Air Mine (Only one is required, putting 2 or more will weaken other sections of the base.Defenses shrouded between Walls surrounding the Queen Zone doesn't mean they're already safe. Important Note: Buildings that can be attacked by an enemy Queen around the Queen Zone is still connected to it. Remember that the Archer Queen paces around her altar within a 2-tile radius, so the island must be designed to have Walls three tiles away from the altar itself, this is to prevent the Queen from hopping over a wall to snipe enemy troops and to prevent a suicide BK in exchange for the Queen.

th9 war base one xbow

By offsetting the Queen from the center it will limit the opponent's choices on where to attack and mostly confined on the area where the Queen is nearest to the first layer. Thus when centralized, the attacker can come at any angle and disable the DGB threat. When utilizing the strong 3 star war attacks, the main objective of the KS(Kill Squad) is to take out the enemy Archer Queen. Note: Remember to make other possible DGB spots to try and trick attackers.

th9 war base one xbow

  • Three Way DGB(more on the same section as well).
  • 4 Singles(more on the Defensive Alternatives section).
  • X-Bow=>DGB=>Air Defense shouldn't be used as it's easy to identify.
  • Must be in the second layer and not around the CC.
  • Not parallel to the Queen's area, should be opposite.
  • This will significantly reduce the chances of one of the Giant Bombs are going to get dismantled.ĭouble Giant Bombs spots must follow the criteria to not be tripped by the opponent's KS. You can notice the importance of the Buffer Zone here as the DGB spots need 4x2 spaces and Hogs will naturally go over to the sides when in a group of at least 5 and trigger a single Giant Bomb rendering the other one useless and just creates a perfect opportunity to three star your base.Īs much as possible try to create a very slim path towards the Giant Bombs. Forced pathing is to create a path for Hogs in which a section Hogging cannot do and will be forced to follow the path through the Giant Bombs whether they like it or not.ģ Key Components to know when designing a DGB spot The near to perfect setting for Double Giant Bombs will be to use the forced pathing concept. The point about Double Giant Bombs is (obviously) set up a trap for Hog Riders and ultimately destroy them. Asymmetrical bases are the good to go bases to protect yourself from a three star.ĭouble Giant Bombs, commonly referred to as DGBs as they're easier to type. Open base? Seriously? Nope, not any of those will work to protect yourself from a three star. If you have any questions please message me on my wall and I'll get to it as soon as possible. Note: Some of the content and pictures are used from akiyume and I take no credit whatsoever. I will be focused more around defense and we will be talking about Double Giant Bombs, Kill Squads and more from a standard TH9's defense, moving on to the strong TH9 war attacks like using Queen Walk with GoHo, GoLaLoon and more. So if you haven't experienced the world of TH9s, please don't read this until that time, however there's a few content here that can be applied to TH8.

    TH9 WAR BASE ONE XBOW HOW TO

    Hello Chief, and welcome to my guide on how to create a decent working asymmetrical War base for TH9s.

    th9 war base one xbow

    1.1.4.1 Dual Wizard Towers and Air Bombs.1.1.1.1 3 Key Components to know when designing a DGB spot.1.1.1 Setting up the Double Giant Bombs.







    Th9 war base one xbow