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Sections are defined as the interaction of 2 groups which requires a DGB in between.Groups are generally defined as the interaction of 2-5 defenses within a specific area and stresses importance of Spring Traps.Kill Zones are nerfed while aiming to strengthen the Queen Zone. If the Kill Squad enters, a lot of buildings can be taken out. The Queen cannot be ignored or consequences must be faced.įorces the enemy to use a Jump Spell or if not risk Wall Breaker fails, fail to funnel the King inside. The Queen Zone is more like a mix Kill/Queen Zone. More than 4 high HP buildings to stall the KS.Īllows enemy to use less troops to kill the Archer Queen. Jump is not needed, extra slot/s for Heal/Rage/Haste. All or if not majority of the Bombs two tiles away from the nearest wall, this is to disrupt Wall Breakers and increase chances of a fail.Air Defense/ Air Sweeper/ Seeking Air Mine (Only one is required, putting 2 or more will weaken other sections of the base.Defenses shrouded between Walls surrounding the Queen Zone doesn't mean they're already safe. Important Note: Buildings that can be attacked by an enemy Queen around the Queen Zone is still connected to it. Remember that the Archer Queen paces around her altar within a 2-tile radius, so the island must be designed to have Walls three tiles away from the altar itself, this is to prevent the Queen from hopping over a wall to snipe enemy troops and to prevent a suicide BK in exchange for the Queen.
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By offsetting the Queen from the center it will limit the opponent's choices on where to attack and mostly confined on the area where the Queen is nearest to the first layer. Thus when centralized, the attacker can come at any angle and disable the DGB threat. When utilizing the strong 3 star war attacks, the main objective of the KS(Kill Squad) is to take out the enemy Archer Queen. Note: Remember to make other possible DGB spots to try and trick attackers.
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TH9 WAR BASE ONE XBOW HOW TO
Hello Chief, and welcome to my guide on how to create a decent working asymmetrical War base for TH9s.
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1.1.4.1 Dual Wizard Towers and Air Bombs.1.1.1.1 3 Key Components to know when designing a DGB spot.1.1.1 Setting up the Double Giant Bombs.
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